2/25/2024 0 Comments Keyshot rendering asset libraryImage styles: Select if you want to include Image styles in the resource.Environments: Select if you want to include environments in the resource.Cameras: Select if you want to include cameras in the resource.NURBS: If your scene contains NURBS data you can choose to strip it in order to save space.By default all visible Model Sets are selected Geometry: if you select to include geometry, you can choose which Model Sets you want included.Include: When you create your own models for the library, you can select what to include in the resource. Name: Give the the name you want it to be listed under in the libraryįolder: Select where in the model library to store the resource. You can also populate the model library with your own models, either by import or via Add to library, which will create a resource based on the current scene. In both cases the model will be added to the downloads folder in the library, from where you can drag it to the relevant folder. Alternatively you can download the models and add them from the local library. Context menu: If you right click a model in the library, you can select Add to scene. This will also add the model to the center of your scene, placed on the ground plane.įrom KeyShot Cloud you can also add models by drag and drop onto the Real-time View.Double click: When you double click a model in the library, it will be added to the center of your scene, placed on the ground plane.You can drag it round in the scene and drop it exactly where it suits you. Drag and drop: When you drag and drop, a bounding box will show you the size of the model.Adding Model resources to your sceneįrom the local library you can add models in 3 ways. KeyShot Cloud also offers a bunch of models just waiting for you to download. ![]() ![]() These can be everything from primitive geometry and regular products to entire scenarios, with lighting ad cameras, where you can display your product in context. In the Models tab in the Library panel you can find Models, which you can easily add to your scene. Exposed Headless Scripting Functionality.Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom. ![]()
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